A fun simple little rogue-like. Gungeon really got me into these kinds of games and they're a joy to learn. I like this ones punchiness and its overall nice feel to the movement and techniques. I might come back to this another time. Nice job :D
A fun simple little rogue-like. Gungeon really got me into these kinds of games and they're a joy to learn. I like this ones punchiness and its overall nice feel to the movement and techniques. I might come back to this another time. Nice job :D
Glad to hear! :D
This game definitely isn't for everyone with how hard it is but I'm happy you enjoy it! ^.^
I dig this gameplay. It's challenging but kind of addicting. It feels nice to move around, although the level feels hard to navigate when there is a bunch of enemies.
Yeah that's something that's bugged us as well. If we update the game, the level will likely be changed.
This was very fun. The building mechanic is very interesting as it adds a level of strategy to a linear style of gameplay. I can also see there's a lot of potential for unique and creative levels, especially with more traps and items. My only dislike is the perspective of the spike traps, it made it hard for me to judge when they would activate when walking below or above them. They should be at the same angle as the floors. Aside from that, this is a solid little dungeon crawler game. Good job
Awesome! Glad you loved it! I completely agree with the issue with perspective on spikes is something but I'm currently unsure on how to approach the problem. I'd probably need to do something like adding a clear indicator of a hitbox/sound indicator or visual indicator to solve it.
Draws mostly fan stuff, sometimes likes redesigning
Posts ocs occasionally
Age 21, Male
America
Joined on 7/1/21